提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 年之前
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 年之前
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 年之前
  Wei Tjong Yao ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 年之前
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. 12 年之前
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年之前
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 年之前
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 13 年之前
  Lasse Öörni 4e836e574f Migrated to AngelScript 2.26.1 WIP. 13 年之前
  Lasse Öörni 4f948028e4 Fixed bounding box center & halfsize not being updated in Octree::Resize(). 13 年之前
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) 13 年之前
  Lasse Öörni e4d3046a50 Removed unused function from Octant. 13 年之前
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 年之前
  Lasse Öörni a40fead7dc Updated license for the new year. 13 年之前
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 年之前
  Lasse Öörni bb8d2437fa Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct. 13 年之前
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 年之前
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 年之前
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 年之前
  Lasse Öörni 504ffaa93d Code cleanup. 13 年之前
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. 13 年之前
  Lasse Öörni de30801744 Removed manual unrolling. 13 年之前
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. 13 年之前
  Lasse Öörni 0937a62115 Octree query micro-optimizations. 13 年之前
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 年之前
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 年之前
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. 14 年之前