История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 12 лет назад
  Lasse Öörni cf36528fd4 Return the texture usage accurately for OpenGL textures. 13 лет назад
  Lasse Öörni 53d87516b5 Documentation update. 13 лет назад
  Lasse Öörni b2645460ef Refactored view queuing in Renderer. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni bdc150a645 More "success" returns. 13 лет назад
  Lasse Öörni d1530432fd Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure. 13 лет назад
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 лет назад
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 лет назад
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 лет назад
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 лет назад
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
  Lasse Öörni 19ed675c18 Work around asCALL_CDECL_OBJLAST bug with float as first parameter on Android. 13 лет назад
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 лет назад
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 лет назад
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 лет назад
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 лет назад
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 лет назад
  Lasse Öörni 8c14956ebe Documentation update. 14 лет назад
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 лет назад
  Lasse Öörni aec8534665 Fixed resource dump display. 14 лет назад
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 лет назад
  Lasse Öörni 7eed016fd8 Added more assertions. 14 лет назад
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 лет назад