提交历史

作者 SHA1 备注 提交日期
  Enhex 6395a96d48 Fixed segmented raycast missing collisions by overlapping ray segments. 7 年之前
  Nicholas Farshidmehr d58bca2e66 Declare all permutations of coordinate systems. 8 年之前
  Nicholas Farshidmehr 5d80485323 Add angelscript binding. 8 年之前
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 年之前
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 年之前
  Lasse Öörni 13cfad66ef RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead. 8 年之前
  Sergey Lapin 18868d74c9 Bullet RaycastVehicle support 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni d2c47a14c4 Add hit fraction to PhysicsRaycastResult and set it for all physics cast tests. Similar to ConvexCast, set SphereCast result distance based on hit fraction. Closes #1120. 10 年之前
  Lasse Öörni b110b4e51b Tabs to spaces. Add Lua API for RaycastSingleSegmented(). 10 年之前
  Enhex e57cc88020 Added PhysicsWorld::RaycastSingleSegmented(). It's much more efficient for big scenes with many bodies in them. 10 年之前
  Lasse Öörni 310c32db9e Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies(). 10 年之前
  Lasse Öörni d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 10 年之前
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 年之前