Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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hace 12 años |
Lasse Öörni
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3c244f9755
Allow live-reload of particle emitter parameters file.
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hace 12 años |
Wei Tjong Yao
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dacd06c2d8
Removed redundant code to keep LLVM compiler happy.
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hace 12 años |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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hace 12 años |
Lasse Öörni
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e039330e62
Changed DecalSet to use raw binary buffer serialization for the decal data for more size-optimal and faster load/save.
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hace 12 años |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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hace 12 años |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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hace 12 años |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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hace 12 años |
Lasse Öörni
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f226c4bc4a
Added equality operators for Matrix classes.
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hace 12 años |
Lasse Öörni
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1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
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hace 12 años |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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hace 13 años |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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hace 13 años |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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hace 13 años |
Lasse Öörni
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14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
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hace 13 años |
Lasse Öörni
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e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
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hace 13 años |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
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ee9809fade
Added warning message when triangle mesh or convex hull generation fails due to missing CPU-side (shadowed) geometry data.
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hace 13 años |
Lasse Öörni
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1b6475ae84
Fixed DecalSet not finding skinned model bones to adjust position.
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hace 13 años |
Lasse Öörni
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c9ea9cb384
Changelog for next release.
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hace 13 años |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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hace 13 años |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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hace 13 años |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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hace 13 años |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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hace 13 años |
Lasse Öörni
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f8d1243ed1
Use the biggest colliding bone as a base for the decal, to avoid eg. using a finger bone and messing up the decal transform.
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hace 13 años |
Lasse Öörni
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37f6ea0903
Interpolate blend weights if possible (same indices.)
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hace 13 años |
Lasse Öörni
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47eb79aa24
Allow creating a decal only on a specified subgeometry.
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hace 13 años |
Lasse Öörni
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1175f837c3
Cleaned up saving of DecalSet offset matrices.
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hace 13 años |
Lasse Öörni
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2d8f47618f
Changed controls in TestScene.as & TestSceneOld.as to not require the middle mouse button for adding decals.
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hace 13 años |