Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 år sedan
  Lasse Öörni 1fdf228359 Move the AngelScript API registration to the Script library and inverted the Script <-> Engine library dependency. 12 år sedan
  Lasse Öörni 3ff3be016b Copied pointer cast fixes from the OpenGL code. 12 år sedan
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. 12 år sedan
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 13 år sedan
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. 13 år sedan
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. 13 år sedan
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 år sedan
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 år sedan
  Lasse Öörni a40fead7dc Updated license for the new year. 13 år sedan
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 år sedan
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 år sedan
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 år sedan
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 år sedan
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 år sedan
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 år sedan
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 år sedan
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 år sedan
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 år sedan
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 år sedan
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 år sedan
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 år sedan
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 år sedan
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 år sedan
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 år sedan
  Lasse Öörni 2a0aae070a Started work on terrain. 13 år sedan
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 år sedan
  Lasse Öörni 91c7374e28 Started work on decals. 13 år sedan
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 år sedan
  Lasse Öörni 4a463176ab Added joystick support. 13 år sedan