Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 jaren geleden
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 jaren geleden
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 jaren geleden
  Wei Tjong Yao ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 jaren geleden
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. 12 jaren geleden
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 jaren geleden
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 jaren geleden
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 13 jaren geleden
  Lasse Öörni 4e836e574f Migrated to AngelScript 2.26.1 WIP. 13 jaren geleden
  Lasse Öörni 4f948028e4 Fixed bounding box center & halfsize not being updated in Octree::Resize(). 13 jaren geleden
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) 13 jaren geleden
  Lasse Öörni e4d3046a50 Removed unused function from Octant. 13 jaren geleden
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 jaren geleden
  Lasse Öörni a40fead7dc Updated license for the new year. 13 jaren geleden
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 jaren geleden
  Lasse Öörni bb8d2437fa Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct. 13 jaren geleden
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 jaren geleden
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 jaren geleden
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 jaren geleden
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 jaren geleden
  Lasse Öörni 504ffaa93d Code cleanup. 13 jaren geleden
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 jaren geleden
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. 13 jaren geleden
  Lasse Öörni de30801744 Removed manual unrolling. 13 jaren geleden
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. 13 jaren geleden
  Lasse Öörni 0937a62115 Octree query micro-optimizations. 13 jaren geleden
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 jaren geleden
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 jaren geleden
  Lasse Öörni b7f5a6c997 Reverted use of HashSet in Octree for updates & reinsertions. Instead use vectors of weak pointers to Drawables to require no explicit cleanup when removed. 14 jaren geleden