Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 3c7126de38 Asynchronous loading for AnimationSet2D. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni f194765e78 Background loading of Materials. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni fedd77922c Added zone texture unit also to the textureUnitNames array in Material.cpp. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 5790875b23 Removed unnecessary construction of a SharedPtr object. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 775c2906f8 Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication. %!s(int64=11) %!d(string=hai) anos
  aster 777b4b9114 Replace string with string hash. %!s(int64=11) %!d(string=hai) anos
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. %!s(int64=11) %!d(string=hai) anos
  aster de6d39d74b Add Load and save for material shader animation. %!s(int64=11) %!d(string=hai) anos
  aster 91bbd7a454 Remove AttributeAnimationInstance and MaterialShaderParameterAnimationInstance files. %!s(int64=11) %!d(string=hai) anos
  aster d0b1036001 Add material shader animation. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 7de753e08c Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos