aster2013
|
09baed3460
Add text effect code to text shader for Text3D.
|
11 lat temu |
aster
|
d72dcde96d
Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension.
|
11 lat temu |
aster2013
|
68c879d1fd
Add Use SDF in Text class.
|
11 lat temu |
aster
|
0ffbd4d575
Move font face class out of font files.
|
11 lat temu |
Lasse Öörni
|
8cc5ad7fd2
Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations.
|
12 lat temu |
Lasse Öörni
|
694e41c42a
If font face uses mutable glyphs, reacquire all glyphs before constructing text batch.
|
12 lat temu |
Lasse Öörni
|
0c76216202
Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts.
|
12 lat temu |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 lat temu |
Lasse Öörni
|
6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
|
12 lat temu |
Lasse Öörni
|
eb9bc8847f
UI drawing code cleanup.
|
12 lat temu |
Lasse Öörni
|
7a7e86589b
Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any.
|
12 lat temu |
Lasse Öörni
|
712345aa56
Added log macros with formatting. Closes #114.
|
12 lat temu |
Lasse Öörni
|
ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
|
12 lat temu |
Lasse Öörni
|
267523a738
Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem.
|
12 lat temu |
Lasse Öörni
|
ecc37d1f2e
If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used.
|
12 lat temu |
aster2013
|
475ddbe99d
Fixed Text Shadow Effect bug.
|
12 lat temu |
Lasse Öörni
|
dbd7687c56
Added configurable Z bias to Text3D effect.
|
12 lat temu |
Aster Jian
|
318d2bd5ef
Add TextEffect in Text class.
|
12 lat temu |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 lat temu |