Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 ani în urmă |
Alex Parlett
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 ani în urmă |
Lasse Öörni
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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12 ani în urmă |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 ani în urmă |
Lasse Öörni
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 ani în urmă |
Lasse Öörni
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 ani în urmă |
Lasse Öörni
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b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
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12 ani în urmă |
Lasse Öörni
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 ani în urmă |
Lasse Öörni
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5fb42a277c
Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance.
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12 ani în urmă |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 ani în urmă |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 ani în urmă |
Lasse Öörni
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b8a3157e91
Show enumerations in the generated AngelScript API.
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12 ani în urmă |
Lasse Öörni
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1cd73e46fd
Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions.
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12 ani în urmă |
Lasse Öörni
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 ani în urmă |
Lasse Öörni
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be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
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12 ani în urmă |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 ani în urmă |