Lasse Öörni
|
680b3d0842
Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.)
|
13 years ago |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 years ago |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 years ago |
Lasse Öörni
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
Lasse Öörni
|
3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
|
13 years ago |
Lasse Öörni
|
a8c622f330
Started work on GLES2 shadow mapping.
|
13 years ago |
Lasse Öörni
|
22f1e3a1eb
Enable OpenGL ES2 mode properly.
|
13 years ago |
Lasse Öörni
|
78039db8b8
Fixed shader parameter group system for OpenGL renderer.
|
13 years ago |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 years ago |
Lasse Öörni
|
a1c70a3476
Added bloom post-process effect.
|
14 years ago |
Lasse Öörni
|
d0cdfd6f1e
Shader code cleanup.
|
14 years ago |
Lasse Öörni
|
91500591c3
Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count.
|
14 years ago |
Lasse Öörni
|
de10f28d79
Fixed shader program error message check to use glGetProgramInfoLog().
|
14 years ago |
Lasse Öörni
|
3a6163226b
Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings.
|
14 years ago |
Lasse Öörni
|
b90c1386be
Removed unnecessary parentheses.
|
14 years ago |
Lasse Öörni
|
d55d29612c
Documentation update.
|
14 years ago |
Lasse Öörni
|
432f57b4b0
Use SDL 1.3 in OpenGL mode.
|
14 years ago |
Lasse Öörni
|
464dbd47ab
Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture.
|
14 years ago |
Lasse Öörni
|
0ec486db9e
Fixed crash in OpenGL shader program cleanup.
|
14 years ago |
Lasse Öörni
|
1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
|
14 years ago |
Lasse Öörni
|
5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
|
14 years ago |