Wei Tjong Yao
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17714cb198
Further fine tuning on the UI subsystem.
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12 years ago |
Lasse Öörni
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 years ago |
Wei Tjong Yao
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05fd7419a7
Fixed UI-element debug draw overdrawing the modal element and menu popup. Refactored UI subsystem to support multiple modal elements and auto-dismissal of modal elements when ESC is pressed. The 'Is Modal' attribute of Window UI-element type can be tested in Editor.
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12 years ago |
Lasse Öörni
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3fac48401a
Added support for partial navmesh rebuild.
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12 years ago |
Wei Tjong Yao
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712de11c99
Debug draw UI-elements in Editor.
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12 years ago |
Lasse Öörni
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be3b304836
Added batch files to start the navigation example.
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12 years ago |
Lasse Öörni
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c11f65dfea
Added FindPath() function to NavigationMesh.
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12 years ago |
Lasse Öörni
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03dce6b988
Serialize navigation data along with the scene.
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12 years ago |
Wei Tjong Yao
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1c38290e77
Added functionality to select UI-elements by using cursor (Only enabled elements at this moment). Changed implementation of creating new component so that it also works for multi-edit nodes.
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12 years ago |
Lasse Öörni
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0e713bd509
Generate Recast/Detour data.
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12 years ago |
Wei Tjong Yao
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1230087620
Implemented all the common edit functionalities under 'Edit' menu for UI-element with undo/redo support. Exposed Variant's SetUInt() and GetUInt() to script. Enhanced UIElement's CreateChild() and LoadXML() to insert newly created child at the request child index, added new FindChild() method and exposed it. Added new XMLElement's SetUInt() and GetUInt() methods and exposed them. Simplified the Menu's hover logic to resolve stability issue.
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12 years ago |
Lasse Öörni
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b45fac020f
Applied AssetImporter & MathAPI patch from primitivewaste.
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12 years ago |
Wei Tjong Yao
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d5ddc3b3d6
Implemented 'Create new UI Element' functionality in the editor with undo/redo support. Some cosmetic changes in editor. Enhanced UI Script API to be able to define element event sender. Enhanced Menu to auto popup child menu when parent menu item is being hovered.
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12 years ago |
Lasse Öörni
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5375254f0b
Exposed functions to create nodes & components with specified IDs. This should make it unnecessary to handle ID rewriting in undo/redo.
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12 years ago |
Wei Tjong Yao
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a76a3b1ab7
Reordered UIElement's attributes, common attributes got registered first. Enhanced Attribute Inspector to show UIElement's attributes for single selection case. Multiple selection is still WIP.
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12 years ago |
Wei Tjong Yao
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276bbb1590
Updated documentation.
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12 years ago |
Wei Tjong Yao
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2bf7facaa7
Laying the groundwork in the Attribute Inspector for showing the UIElement's attributes (still need more work). Enhanced UI subsystem to support modal element, currently only support modal Window. Exposed a new Variant readonly property to test for 'empty' variant. New UIElement's method to get a child by matching the child's user-defined variant map and exposed it to script, also exposed the existing GetVar() method to script.
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12 years ago |
Lasse Öörni
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6a7ffdcd19
Updated to newest AssImp from git repository.
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12 years ago |
Wei Tjong Yao
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75df330fe3
Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly.
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12 years ago |
Wei Tjong Yao
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06f3580948
Enhanced the Attribute Inspector to show the 'Is Enabled' check box on the node/component 'title bar' instead of in the attribute list; and small refactoring to reduce the number of parameters being passed in a number of functions. Refactored to modify AttributeInfo's name to become a String. Exposed 'internal' property of UIElement to Script API. Enhanced Text class so that it renders the selected text being hovered by mouse a little differently than those without.
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12 years ago |
Lasse Öörni
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f226c4bc4a
Added equality operators for Matrix classes.
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12 years ago |
Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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13 years ago |
Lasse Öörni
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f5b837f460
Exposed recursive SetEnabled() differently, to match convention of the rest of recursive Node functions and eliminate code duplication.
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13 years ago |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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13 years ago |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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13 years ago |
Lasse Öörni
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a3c66ca360
Detect sRGB capability also on Direct3D9.
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13 years ago |
Lasse Öörni
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6fe17dd966
Documentation and wiki update.
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13 years ago |
Wei Tjong Yao
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25372fafd8
Added new ListView attribute to control the root base indent in hierarchy mode. Enhanced the Hierarchy window in Editor to show icon for each item. Need better and more assets for the icons though.
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13 years ago |
Lasse Öörni
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5160610e25
Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases.
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13 years ago |
Wei Tjong Yao
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d7f6b4d0b6
Enhanced UIElement to be able to set a default style file for later reference by children elements, added horizontal indentation feature, and added new E_LAYOUTUPDATED event. Enhanced ListView to better support hierarchy mode and added feature to show 'expansion triangle' in hierarchy mode. Fixed a bug in ScrollView to update view size correctly when resizing content element. Fixed a bug in Log's WriteRaw() method so it sends error message to stderr even in quite mode. Refactored Editor to take advantage of the enhancement.
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13 years ago |