Wei Tjong Yao
|
712de11c99
Debug draw UI-elements in Editor.
|
12 anni fa |
Lasse Öörni
|
34df8b5e82
Fixed headless mode.
|
12 anni fa |
Lasse Öörni
|
895f909297
Include cleanup.
|
12 anni fa |
Lasse Öörni
|
d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
|
12 anni fa |
Lasse Öörni
|
af8825047a
Started work on node/component enable & disable.
|
12 anni fa |
Lasse Öörni
|
da243eb31b
Applied UI & editor related patch from weitjong.
|
13 anni fa |
Lasse Öörni
|
a40fead7dc
Updated license for the new year.
|
13 anni fa |
Lasse Öörni
|
7d8558a51f
Applied massive patch from weitjong.
|
13 anni fa |
Lasse Öörni
|
aeb5d9d281
Updated to AngelScript 2.25.0.
|
13 anni fa |
Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 anni fa |
Lasse Öörni
|
fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
|
13 anni fa |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 anni fa |
Lasse Öörni
|
eb3af6e90f
Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed!
|
13 anni fa |
Lasse Öörni
|
363e9139de
Added possibility to read animation state start bone as String for handcrafted XML files.
|
13 anni fa |
Lasse Öörni
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 anni fa |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
13 anni fa |
Lasse Öörni
|
ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
|
13 anni fa |
Lasse Öörni
|
92510672f7
Serialize also skinned decals.
|
13 anni fa |
Lasse Öörni
|
6643bf7717
Started work on skinned decals.
|
13 anni fa |
Lasse Öörni
|
06371a62ed
Wrap decal around static geometry.
|
13 anni fa |
Lasse Öörni
|
e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
|
13 anni fa |
Lasse Öörni
|
38fd976aa9
Fixed potential infinite loop when setting morphs.
|
13 anni fa |
Lasse Öörni
|
153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
|
13 anni fa |
Lasse Öörni
|
9654d7e5b0
Restore whole morph vertex buffer if data lost.
|
13 anni fa |
Lasse Öörni
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 anni fa |
Lasse Öörni
|
101b2ee338
Fixed crash if model had zero submeshes.
|
13 anni fa |
Lasse Öörni
|
0debc43fed
Further Android fixes.
|
13 anni fa |
Lasse Öörni
|
a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
|
13 anni fa |
Lasse Öörni
|
4548687d1b
Set Skybox distance to a fixed 0.
|
13 anni fa |
Lasse Öörni
|
48190acfca
Eliminated most virtual function calls from getting Drawable batches.
|
13 anni fa |