Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 34df8b5e82 Fixed headless mode. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 57fd5a36a4 Fixed back-to-front sort mode not working in scene passes. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 09b716f0b8 Added scripting interface for RenderPath. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. %!s(int64=13) %!d(string=hai) anos