Lasse Öörni
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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пре 13 година |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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пре 13 година |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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пре 13 година |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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пре 13 година |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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пре 13 година |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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пре 13 година |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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пре 13 година |
Lasse Öörni
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9654d7e5b0
Restore whole morph vertex buffer if data lost.
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пре 13 година |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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пре 13 година |
Lasse Öörni
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101b2ee338
Fixed crash if model had zero submeshes.
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пре 13 година |
Lasse Öörni
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0debc43fed
Further Android fixes.
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пре 13 година |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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пре 13 година |
Lasse Öörni
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4548687d1b
Set Skybox distance to a fixed 0.
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пре 13 година |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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пре 13 година |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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пре 13 година |
Lasse Öörni
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8a4351b8ec
Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information.
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пре 13 година |
Lasse Öörni
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496a21d984
Optimized CalculateLodLevels() when it's a no-op.
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пре 13 година |
Lasse Öörni
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c936e216d9
Optimized StaticModel batch structure for less cache misses.
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пре 13 година |
Lasse Öörni
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71beb9e343
Optimized UpdateDistance() for case of 1 submesh only.
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пре 13 година |
Lasse Öörni
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7a06dc73e5
Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call.
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пре 13 година |
Lasse Öörni
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50653416da
Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered.
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пре 13 година |
Lasse Öörni
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00522a44a7
Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array.
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пре 13 година |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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пре 13 година |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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пре 13 година |
Lasse Öörni
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1cf5d99d44
Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user.
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пре 13 година |
Lasse Öörni
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a85817a355
Reverted to joint world space positioning for reliability.
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пре 13 година |
Lasse Öörni
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af7c5a53fb
Renamed GetData() to Data() in the Math library.
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пре 14 година |
Lasse Öörni
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a5681746e1
Added brief documentation on skeletal animation.
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пре 14 година |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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пре 14 година |
Lasse Öörni
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3f36d0ffc9
Removed nlerp animation blending as it was prone to artifacts.
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пре 14 година |