Commit historia

Upphovsman SHA1 Meddelande Datum
  Eugene Kozlov 6a469e6af8 Update return value of SharedPtr<T>::Detach. 9 år sedan
  Eugene Kozlov b16b7f6f7a Move Texture2D::GetImage and TextureCube::GetImage implementations. 9 år sedan
  Lasse Öörni 0ea9ed6e34 Possibility in DecalSet to size VB/IB to only size used by decals. Default off; causes reallocation whenever decals are added/removed and thus can have worse performance. 9 år sedan
  Lasse Öörni c923476847 Merge branch 'master' into multisample-textures 9 år sedan
  Lasse Öörni f01024881f Add multisampling possibility for VSM shadows. 9 år sedan
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. 9 år sedan
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 år sedan
  Lasse Öörni c745d2ea52 Multisampled cube rendertarget on Direct3D9. 9 år sedan
  Lasse Öörni f75fbfa688 Add multisample & autoresolve definitions to RenderTargetInfo. 9 år sedan
  Lasse Öörni 56edbef9d6 Initial multisample support for Texture2D on Direct3D9. 9 år sedan
  Lasse Öörni b22768227f Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578. 9 år sedan
  Lasse Öörni 6895a512af Pass-level mechanism for eliminating unnecessary shader compilation defines. Closes #1567. Use this mechanism to eliminate PACKEDNORMAL define from depth & shadow pass in normalmapped techniques. 9 år sedan
  Eugene Kozlov 02fae13ad6 Update face camera mode name and add script bindings. 9 år sedan
  Eugene Kozlov d344cae791 Add new face camera mode to BillboardSet and Text3D. 9 år sedan
  Lasse Öörni 2fe4cb0131 Add max extrusion parameter for directional lights. Default to 1000. This prevents large far clip causing poor shadow map depth resolution and too strong effect of depth bias parameters, but can be increased if very tall shadows are needed. 9 år sedan
  Lasse Öörni 48f779e234 Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary. 9 år sedan
  Lasse Öörni bc8074a6f5 Added SetProjection() to camera, which sets custom projection matrix. This is reset by modifying any of the standard projection parameters (farClip, FOV etc.) Make sure camera's actual far & near clip are based on the projection matrix. 9 år sedan
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. 9 år sedan
  Lasse Öörni bef8df21bb Support defining neighbor terrains to avoid LOD level discontinuities at the edges. 9 år sedan
  Lasse Öörni 291b33df99 Squashed commit of the following: 9 år sedan
  Lasse Öörni 3fe5024cf7 Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter. 9 år sedan
  Lasse Öörni 56ba0def78 Add Graphics::SetDither(). Closes #1489. 9 år sedan
  Lasse Öörni af00713e12 Add Clone() to ParticleEffect & ParticleEffect2D. Closes #1469. 9 år sedan
  Lasse Öörni 4279990ea8 Minor fixes. Add script bindings and documentation for the new renderpath command. 9 år sedan
  Yusuf Umar a9f7703f74 Add update invisible parameter to RibbonTrail and use it on the samples. 9 år sedan
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 år sedan
  Eugene Kozlov c92894d250 Add support of custom per-instance data in batches. 9 år sedan
  Lasse Öörni caf663eac3 Possibility for BillboardSet / ParticleEffect billboards to be fixed screen size. In this case the billboard size is measured in pixels. 9 år sedan
  Lasse Öörni 7da8374a3b Option to override culling mode in pass. Closes #1363. 9 år sedan
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 år sedan