Lasse Öörni
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Yao Wei Tjong 姚伟忠
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7f95216d3e
Refactor to use new logging macros with formatting.
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12 years ago |
Lasse Öörni
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712345aa56
Added log macros with formatting. Closes #114.
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12 years ago |
Yao Wei Tjong 姚伟忠
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65ced72eb9
Enhanced focusable button to be drawned differently when focused.
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12 years ago |
Lasse Öörni
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7e0cafaf53
Check font's OS/2 info for possibly larger ascender & descender values. For safety, verify each font glyph's width & height against the actual glyph bitmap width & height. Use the maximum of specified row height or the ascender + descender.
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12 years ago |
Lasse Öörni
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 years ago |
Lasse Öörni
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7cfb9a85f7
Trust FreeType about the font's row height. Possibly improves issue #13.
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12 years ago |
Chris Friesen
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12d22bd8cc
update freetype
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12 years ago |
Lasse Öörni
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267523a738
Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem.
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12 years ago |
Lasse Öörni
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b1b60edbf4
Code cleanup.
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12 years ago |
Lasse Öörni
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ecc37d1f2e
If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used.
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12 years ago |
Lasse Öörni
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9b037e938d
Mono font rendering fix from Aster Jian's font branch.
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12 years ago |
Wei Tjong Yao
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e039ba4b29
More useful debug info when loading font face.
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12 years ago |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 years ago |
Lasse Öörni
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42093ea88c
Allow programmatic control of the mip reduction settings of Texture.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |