Commit History

Author SHA1 Message Date
  Lasse Öörni 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Yao Wei Tjong 姚伟忠 7f95216d3e Refactor to use new logging macros with formatting. 12 years ago
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 years ago
  Yao Wei Tjong 姚伟忠 65ced72eb9 Enhanced focusable button to be drawned differently when focused. 12 years ago
  Lasse Öörni 7e0cafaf53 Check font's OS/2 info for possibly larger ascender & descender values. For safety, verify each font glyph's width & height against the actual glyph bitmap width & height. Use the maximum of specified row height or the ascender + descender. 12 years ago
  Lasse Öörni 840d50ce0d Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed. 12 years ago
  Lasse Öörni 7cfb9a85f7 Trust FreeType about the font's row height. Possibly improves issue #13. 12 years ago
  Chris Friesen 12d22bd8cc update freetype 12 years ago
  Lasse Öörni 267523a738 Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem. 12 years ago
  Lasse Öörni b1b60edbf4 Code cleanup. 12 years ago
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. 12 years ago
  Lasse Öörni 9b037e938d Mono font rendering fix from Aster Jian's font branch. 12 years ago
  Wei Tjong Yao e039ba4b29 More useful debug info when loading font face. 12 years ago
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 years ago
  Lasse Öörni 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago