Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. преди 13 години
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. преди 13 години
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. преди 13 години
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. преди 13 години
  Lasse Öörni 9a4e69d5bc Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D. преди 13 години
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. преди 13 години
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. преди 13 години
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. преди 13 години
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. преди 13 години
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. преди 14 години
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. преди 14 години
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. преди 14 години
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. преди 14 години
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. преди 14 години
  Lasse Öörni 0c22a1076b Disallow 1-sample shadow mode when hardware PCF not supported. преди 14 години
  Lasse Öörni baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. преди 14 години
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. преди 14 години
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. преди 14 години
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. преди 14 години
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. преди 14 години
  Lasse Öörni b90c1386be Removed unnecessary parentheses. преди 14 години
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). преди 14 години
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. преди 14 години
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. преди 14 години
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. преди 14 години
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. преди 14 години
  Lasse Öörni 2de636df19 Disabled projection jitter from the debug geometery. преди 14 години
  Lasse Öörni f60321b20f Use PODVector more extensively. преди 14 години
  Lasse Öörni d69efd65f0 Container library fixes. преди 14 години
  Lasse Öörni 7c45da5588 Import new code. преди 14 години