Историја ревизија

Аутор SHA1 Порука Датум
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. пре 13 година
  Lasse Öörni 866cd89546 Started work for experimental Android support. пре 13 година
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. пре 14 година
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. пре 14 година
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. пре 14 година
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. пре 14 година
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). пре 14 година
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. пре 14 година
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. пре 14 година
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. пре 14 година
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. пре 14 година
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. пре 14 година