Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. há 12 anos atrás
  aster2013 8ab5e56c9c Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem. há 12 anos atrás
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. há 12 anos atrás
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); há 12 anos atrás
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability há 12 anos atrás
  Yao Wei Tjong 姚伟忠 e34e26d068 Merge branch 'library-build'. há 12 anos atrás
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. há 12 anos atrás