Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 094006ef91 Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4. преди 11 години
  Lasse Öörni 4080f024c5 Exposed IsPowerOfTwo(), NextPowerOfTwo() and SDBMHash() to script. преди 11 години
  Lasse Öörni 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. преди 11 години
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. преди 11 години
  Lasse Öörni c1205473d4 Tabs to spaces + other code formatting. преди 12 години
  mightyCelu 03888602bf Added scriptbindings for normal distribution generator and included the generator in the mathdefs преди 12 години
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
  Lasse Öörni 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. преди 12 години
  Nick Royer 9985f0a122 Added a convenience function to find the angle between two vectors. преди 12 години
  Lasse Öörni eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. преди 12 години
  Nick Royer 432b9d3645 Added scripting APIs for the previous convenience functions преди 12 години
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. преди 12 години
  Lasse Öörni 6d38f23467 Added conversion of Plane to Vector4. преди 12 години
  Lasse Öörni 3343e52986 Added IsInside() to Rect & IntRect. Closes #128. преди 12 години
  Lasse Öörni a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. преди 12 години
  primitivewaste 7d641ca3fc Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration. преди 12 години
  Lasse Öörni a022430876 Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48. преди 12 години
  Lasse Öörni f02650d10e Add int versions of Max, Min & Clamp to the AngelScript API. преди 12 години
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. преди 12 години
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. преди 12 години
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. преди 12 години
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. преди 12 години
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. преди 12 години