Lasse Öörni
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d35f3b5035
Removed duplicate error message from ScriptCompiler when script compilation fails.
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13 年之前 |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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13 年之前 |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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13 年之前 |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 年之前 |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 年之前 |
Lasse Öörni
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aeb5d9d281
Updated to AngelScript 2.25.0.
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13 年之前 |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 年之前 |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 年之前 |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 年之前 |
Lasse Öörni
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eb3af6e90f
Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed!
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13 年之前 |
Lasse Öörni
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363e9139de
Added possibility to read animation state start bone as String for handcrafted XML files.
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13 年之前 |
Lasse Öörni
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 年之前 |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 年之前 |
Lasse Öörni
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ab89278a5c
Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.)
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13 年之前 |
Lasse Öörni
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92510672f7
Serialize also skinned decals.
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13 年之前 |
Lasse Öörni
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6643bf7717
Started work on skinned decals.
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13 年之前 |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 年之前 |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 年之前 |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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13 年之前 |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 年之前 |
Lasse Öörni
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9654d7e5b0
Restore whole morph vertex buffer if data lost.
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13 年之前 |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 年之前 |
Lasse Öörni
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101b2ee338
Fixed crash if model had zero submeshes.
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13 年之前 |
Lasse Öörni
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0debc43fed
Further Android fixes.
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13 年之前 |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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13 年之前 |
Lasse Öörni
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4548687d1b
Set Skybox distance to a fixed 0.
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13 年之前 |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 年之前 |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 年之前 |
Lasse Öörni
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8a4351b8ec
Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information.
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13 年之前 |
Lasse Öörni
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496a21d984
Optimized CalculateLodLevels() when it's a no-op.
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13 年之前 |