1vanK
|
70a858459e
Support building engine with multiple graphics API [cache clear] (#2885)
|
3 years ago |
urhobot
|
c65eaab8a3
GH Actions: Bump copyright year to 2022.
|
4 years ago |
urhobot
|
f861a10a61
GH Actions: Bump copyright to 2021.
|
4 years ago |
urho3d-travis-ci
|
1151b8a2d6
Travis CI: bump copyright to 2020.
|
6 years ago |
urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 years ago |
Yao Wei Tjong 姚伟忠
|
6d08bcd8c0
Clang-Tidy - hicpp-member-init.
|
7 years ago |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
|
ca97fd9b9b
Clang-Tidy - modernize-use-auto.
|
8 years ago |
Lasse Öörni
|
76ae937ceb
When texture size is assigned for Texture2D / Texture2DArray / TextureCube, set depth to 1 to allow generic width * height * depth calculations. Closes #1894.
|
8 years ago |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
|
1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
|
9 years ago |
Lasse Öörni
|
46b9a90fb1
Remove API-specific Texture subclass headers and code duplication for loading & SetSize().
|
9 years ago |