Commit History

Author SHA1 Message Date
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 years ago
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 years ago
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 years ago
  Lasse Öörni e272896dc1 SDL Java code cleanup. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 years ago
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 years ago
  Lasse Öörni f78a0cab6d Set also the third texture coordinate wrap mode on OpenGL. 14 years ago
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 years ago
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 years ago
  Lasse Öörni 8c14956ebe Documentation update. 14 years ago
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 years ago
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 years ago
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 years ago
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago