Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) il y a 13 ans
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. il y a 14 ans
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. il y a 14 ans
  Lasse Öörni 8c14956ebe Documentation update. il y a 14 ans
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) il y a 14 ans
  Lasse Öörni aec8534665 Fixed resource dump display. il y a 14 ans
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. il y a 14 ans
  Lasse Öörni 7eed016fd8 Added more assertions. il y a 14 ans
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. il y a 14 ans
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
  Lasse Öörni 93377bf50d Fixed OpenGL build. il y a 14 ans
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. il y a 14 ans
  Lasse Öörni b90c1386be Removed unnecessary parentheses. il y a 14 ans
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. il y a 14 ans
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. il y a 14 ans
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. il y a 14 ans
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. il y a 14 ans
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. il y a 14 ans
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. il y a 14 ans
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. il y a 14 ans