Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 4666520d0b Improved ragdoll stability in TestScene. 13 jaren geleden
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 jaren geleden
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 jaren geleden
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 jaren geleden
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 jaren geleden
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 jaren geleden
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 jaren geleden
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 jaren geleden
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 jaren geleden
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 jaren geleden
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 jaren geleden
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 jaren geleden
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 jaren geleden
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 jaren geleden
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 jaren geleden
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 jaren geleden
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 jaren geleden
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 jaren geleden
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 jaren geleden
  Lasse Öörni a341b9ea4f Cleaned up Menu code. 14 jaren geleden
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 jaren geleden
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 jaren geleden
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 jaren geleden
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 jaren geleden
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 jaren geleden
  Lasse Öörni 9e4a9362cb Node::SetParent() retains the world transform. 14 jaren geleden
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 jaren geleden
  Lasse Öörni d5c42e8c2c Added Node::LookAt(). 14 jaren geleden
  Lasse Öörni 9d077e78a8 Code cleanup. 14 jaren geleden