Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 5570d120a1 Added DebugNew.h include to Scene. il y a 13 ans
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. il y a 13 ans
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. il y a 13 ans
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. il y a 13 ans
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). il y a 13 ans
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. il y a 13 ans
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. il y a 13 ans
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. il y a 13 ans
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. il y a 13 ans
  Lasse Öörni e8974fae47 NinjaSnowWar single player mode fixed to work with Bullet physics. il y a 13 ans
  Lasse Öörni 3ce34fe7e4 Fixed missing registration of SmoothedTransform. il y a 13 ans
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. il y a 13 ans
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. il y a 14 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. il y a 14 ans
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. il y a 14 ans
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. il y a 14 ans
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. il y a 14 ans
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. il y a 14 ans
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. il y a 14 ans
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. il y a 14 ans
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. il y a 14 ans
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. il y a 14 ans
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. il y a 14 ans
  Lasse Öörni 80656971de Removed SpinLock class. il y a 14 ans
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. il y a 14 ans
  Lasse Öörni 9d077e78a8 Code cleanup. il y a 14 ans
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. il y a 14 ans
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. il y a 14 ans
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. il y a 14 ans