Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
|
il y a 12 ans |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
|
il y a 12 ans |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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il y a 12 ans |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
|
il y a 12 ans |
Wei Tjong Yao
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2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
|
il y a 12 ans |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
|
il y a 12 ans |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
|
il y a 13 ans |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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il y a 13 ans |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
il y a 13 ans |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
il y a 13 ans |
Lasse Öörni
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be28ed3469
Fixed terrain LOD error calculation.
|
il y a 13 ans |
Lasse Öörni
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abafe9b9f3
Fixed DecalSet functions being private.
|
il y a 13 ans |
Lasse Öörni
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96143733e4
Offset occlusion geometry downward to reduce possibility of erroneous occlusion.
|
il y a 13 ans |
Lasse Öörni
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1c95a5b007
Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care.
|
il y a 13 ans |
Lasse Öörni
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5590c427b6
Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range.
|
il y a 13 ans |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
|
il y a 13 ans |
Lasse Öörni
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2945e5d83f
Recurse for LOD correction in terrain patches.
|
il y a 13 ans |
Lasse Öörni
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5df4edfe03
Terrain patch stitching.
|
il y a 13 ans |
Lasse Öörni
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9c1ffb8960
Tweaked terrain patch LOD error minimum value.
|
il y a 13 ans |
Lasse Öörni
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5bff6f8d94
Slight optimization of terrain error metric calculation.
|
il y a 13 ans |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
|
il y a 13 ans |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
|
il y a 13 ans |
Lasse Öörni
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40f91c7399
Fixed terrain live reload in the editor.
|
il y a 13 ans |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
|
il y a 13 ans |
Lasse Öörni
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69d7e27179
Added terrain raycast & occlusion.
|
il y a 13 ans |
Lasse Öörni
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c846879028
Added terrain collision.
|
il y a 13 ans |
Lasse Öörni
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c18efb013f
Added terrain tangent generation.
|
il y a 13 ans |
Lasse Öörni
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a692f829ce
Fixed terrain height interpolation.
|
il y a 13 ans |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
|
il y a 13 ans |
Lasse Öörni
|
2a0aae070a
Started work on terrain.
|
il y a 13 ans |