Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. il y a 12 ans
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. il y a 12 ans
  Lasse Öörni 2afdf2675a Fixed Windows build. il y a 12 ans
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. il y a 12 ans
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. il y a 12 ans
  Lasse Öörni af8825047a Started work on node/component enable & disable. il y a 12 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni be28ed3469 Fixed terrain LOD error calculation. il y a 13 ans
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. il y a 13 ans
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. il y a 13 ans
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. il y a 13 ans
  Lasse Öörni 5590c427b6 Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range. il y a 13 ans
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. il y a 13 ans
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. il y a 13 ans
  Lasse Öörni 5df4edfe03 Terrain patch stitching. il y a 13 ans
  Lasse Öörni 9c1ffb8960 Tweaked terrain patch LOD error minimum value. il y a 13 ans
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. il y a 13 ans
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. il y a 13 ans
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. il y a 13 ans
  Lasse Öörni 40f91c7399 Fixed terrain live reload in the editor. il y a 13 ans
  Lasse Öörni 248fc3c1b6 Terrain attributes. il y a 13 ans
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. il y a 13 ans
  Lasse Öörni c846879028 Added terrain collision. il y a 13 ans
  Lasse Öörni c18efb013f Added terrain tangent generation. il y a 13 ans
  Lasse Öörni a692f829ce Fixed terrain height interpolation. il y a 13 ans
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. il y a 13 ans
  Lasse Öörni 2a0aae070a Started work on terrain. il y a 13 ans