提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 76144c8c4b Fixed plural in array variable names. 14 年之前
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 年之前
  Lasse Öörni d96093e24c Moved check of needing shader parameter / texture update to Graphics. 14 年之前
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 年之前
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 年之前
  Lasse Öörni fa3fb7b2fc Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly. 14 年之前
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 年之前
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 年之前
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 年之前
  Lasse Öörni f1010c683e Removed errorprone string addition operations. 14 年之前
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 年之前
  Lasse Öörni 516b532a8f Refactored StringUtils as member functions of String & the classes to be converted. 14 年之前
  Lasse Öörni d69efd65f0 Container library fixes. 14 年之前
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 年之前
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 年之前
  Lasse Öörni 7c45da5588 Import new code. 14 年之前