Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 jaren geleden
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 jaren geleden
  Lasse Öörni bdc150a645 More "success" returns. 13 jaren geleden
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 jaren geleden
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 jaren geleden
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 jaren geleden
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 jaren geleden
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 jaren geleden
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 jaren geleden
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 jaren geleden
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 jaren geleden
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 jaren geleden
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 jaren geleden
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 jaren geleden
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 jaren geleden
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 jaren geleden
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 jaren geleden
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 jaren geleden
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 jaren geleden
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 jaren geleden
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 jaren geleden
  Lasse Öörni 7eed016fd8 Added more assertions. 14 jaren geleden
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 jaren geleden
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 jaren geleden
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 jaren geleden
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 jaren geleden
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 jaren geleden
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 jaren geleden
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 jaren geleden
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 jaren geleden