Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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há 13 anos atrás |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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há 13 anos atrás |
Lasse Öörni
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abafe9b9f3
Fixed DecalSet functions being private.
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há 13 anos atrás |
Lasse Öörni
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96143733e4
Offset occlusion geometry downward to reduce possibility of erroneous occlusion.
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há 13 anos atrás |
Lasse Öörni
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1c95a5b007
Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care.
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há 13 anos atrás |
Lasse Öörni
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21c6bfd098
New stone texture.
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há 13 anos atrás |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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há 13 anos atrás |
Lasse Öörni
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2945e5d83f
Recurse for LOD correction in terrain patches.
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há 13 anos atrás |
Lasse Öörni
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5df4edfe03
Terrain patch stitching.
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há 13 anos atrás |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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há 13 anos atrás |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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há 13 anos atrás |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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há 13 anos atrás |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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há 13 anos atrás |
Lasse Öörni
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69d7e27179
Added terrain raycast & occlusion.
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há 13 anos atrás |
Lasse Öörni
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c18efb013f
Added terrain tangent generation.
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há 13 anos atrás |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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há 13 anos atrás |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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há 13 anos atrás |