Historie revizí

Autor SHA1 Zpráva Datum
  Perttu Ahola 86a035decf Fix Variant:SetBuffer and VariantMap:SetBuffer in Lua před 11 roky
  Yao Wei Tjong 姚伟忠 f9a701380e Unwarn patch for Clang. Two of the warnings were indeed coding error. před 11 roky
  aster2013 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. před 11 roky
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. před 11 roky
  Lasse Öörni f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. před 11 roky
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
  aster2013 e7cef8223d Add construct function in dox file, add missing destruct in pkg file, update ToDoxHook.lua. před 12 roky
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. před 12 roky
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. před 12 roky