Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni ec7c262be6 Expose Matrix4 * Matrix3x4 to scripting. Move the multiply as a Matrix4 member function so that it can be properly exposed to lua. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 0a1d2ea259 Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279. %!s(int64=11) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos