Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 3ff3be016b Copied pointer cast fixes from the OpenGL code. il y a 12 ans
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. il y a 12 ans
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. il y a 13 ans
  Lasse Öörni a3c66ca360 Detect sRGB capability also on Direct3D9. il y a 13 ans
  Lasse Öörni b4599e046d Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing. il y a 13 ans
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. il y a 13 ans
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. il y a 13 ans
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. il y a 13 ans
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. il y a 13 ans
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. il y a 13 ans
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. il y a 13 ans
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni c64dfb114e Added back polygon fill mode. il y a 13 ans
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. il y a 13 ans
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. il y a 13 ans
  Lasse Öörni 248fc3c1b6 Terrain attributes. il y a 13 ans
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. il y a 13 ans
  Lasse Öörni 2a0aae070a Started work on terrain. il y a 13 ans
  Lasse Öörni 83487ac88f Further ShaderParser optimization. il y a 13 ans
  Lasse Öörni 91c7374e28 Started work on decals. il y a 13 ans
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. il y a 13 ans
  Lasse Öörni 4a463176ab Added joystick support. il y a 13 ans
  Lasse Öörni 088b451238 Reduce size of too large unused scratch buffers. il y a 13 ans
  Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. il y a 13 ans