Lasse Öörni
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7d83a44d13
Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64
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12 år sedan |
Lasse Öörni
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c934342cec
Trim path in AddTrailingSlash() & RemoveTrailingSlash() to be sure. Fix extra slashes appearing in scene load path in the editor.
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12 år sedan |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 år sedan |
Lasse Öörni
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7f64104825
Added -p command line argument, which specifies resource paths to use.
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12 år sedan |
Lasse Öörni
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f74f4dd6f8
Moved the logic for determining whether to use executable directory or the current working directory into FileSystem::GetProgramDir().
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12 år sedan |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 år sedan |