Lasse Öörni
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7da01092b6
Renamed ShaderProgram to ShaderVariation.
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14 лет назад |
Lasse Öörni
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977dd11341
Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h.
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14 лет назад |
Lasse Öörni
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fa3fb7b2fc
Added LockedRect structure for textures so that application code does not need to use the corresponding Direct3D structures directly.
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14 лет назад |
Lasse Öörni
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 лет назад |
Lasse Öörni
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3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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14 лет назад |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 лет назад |
Lasse Öörni
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f1010c683e
Removed errorprone string addition operations.
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14 лет назад |
Lasse Öörni
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f3859c1ed7
Added documentation about containers.
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14 лет назад |
Lasse Öörni
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516b532a8f
Refactored StringUtils as member functions of String & the classes to be converted.
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14 лет назад |
Lasse Öörni
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d69efd65f0
Container library fixes.
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14 лет назад |
Lasse Öörni
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565de1ad02
Moved some of StringUtils functions to the String class.
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14 лет назад |
Lasse Öörni
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9dd15c95e2
DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well.
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14 лет назад |
Lasse Öörni
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7c45da5588
Import new code.
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14 лет назад |