提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni abf00cafa9 Merged pixel shader uniforms. 14 年之前
  Lasse Öörni b1ba025970 Fixed hyperthreading detection again. 14 年之前
  Lasse Öörni 1fbbf5f2cd Limit the amount of worker threads to half the available CPU cores. 14 年之前
  Lasse Öörni 2f0d3caecd Migrated to AngelScript 2.22.0. 14 年之前
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 年之前
  Lasse Öörni 6e51dffdeb Updated readme. 14 年之前
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 年之前
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 年之前
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 年之前
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 年之前
  Lasse Öörni a436badf8f More documentation updates. 14 年之前
  Lasse Öörni 2e32aace3c Documentation update. 14 年之前
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 年之前
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 年之前
  Lasse Öörni 71d2e019e6 Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks. 14 年之前
  Lasse Öörni 653327dd15 Added E_NETWORKUPDATESENT event. 14 年之前
  Lasse Öörni 4e18121be0 Updated documentation. 14 年之前
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. 14 年之前
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 年之前
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 年之前
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 年之前
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 年之前
  Lasse Öörni f67165bcf3 Documentation fixes. 14 年之前
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 年之前
  Lasse Öörni d6a3f89393 Added low-quality (1-sample) shadow filtering option. 14 年之前
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 年之前
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 年之前
  Lasse Öörni 3c0298dcf8 Updated documentation on G-buffer setup. 14 年之前
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 年之前
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 年之前