Lasse Öörni
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471d3ec5ff
Added libcpuid for improved CPU detection.
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14 years ago |
Lasse Öörni
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a51afb0631
Initial vertex lighting support.
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14 years ago |
Lasse Öörni
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a48c7ccdfb
Migrated to new scriptarray add-on.
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14 years ago |
Lasse Öörni
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5cf7e09324
Added Octree raycast that returns only a single drawable result.
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14 years ago |
Lasse Öörni
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75c33d8b5c
Changed the global script property arguments to GetArguments() function, as it performs an expensive vector to array conversion on each call.
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14 years ago |
Lasse Öörni
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3313a7a66b
Updated script API.
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14 years ago |
Lasse Öörni
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8a52455faa
Added shadow mask feature, which allows selective shadow casting by different lights.
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14 years ago |
Lasse Öörni
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d5c42e8c2c
Added Node::LookAt().
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14 years ago |
Lasse Öörni
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6e51dffdeb
Updated readme.
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14 years ago |
Lasse Öörni
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bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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14 years ago |
Lasse Öörni
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4ca9035ba5
Reimplemented the MSVC random number generator to produce same random number output on all platforms.
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14 years ago |
Lasse Öörni
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2b57762508
Added zone property for Drawables in the script API where applicable.
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14 years ago |
Lasse Öörni
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15e8c14623
Separated SetIntensitySortValue() into two separate functions.
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14 years ago |
Lasse Öörni
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eba23029c0
Fixed maxLights not exposed to script.
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14 years ago |
Lasse Öörni
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0e6b9508b9
Gizmo improvements.
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14 years ago |
Lasse Öörni
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b11b0f8de1
Initial gizmo-based node transform editing.
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14 years ago |
Lasse Öörni
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4a34382798
Fixed clicking on UI elements clearing the scene node selection in the editor.
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14 years ago |
Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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14 years ago |
Lasse Öörni
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bad42bcc5f
Take node parenting into account when moving nodes in the editor.
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14 years ago |
Lasse Öörni
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83dbac20fc
Fixed Camera's view override flags not exposed to script.
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14 years ago |
Lasse Öörni
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dd131fbd66
Added missing file.
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14 years ago |
Lasse Öörni
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58843be1fa
Initial multiselection in the editor.
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14 years ago |
Lasse Öörni
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
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14 years ago |
Lasse Öörni
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d6a3f89393
Added low-quality (1-sample) shadow filtering option.
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14 years ago |
Lasse Öörni
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514ef8966d
Fixed OpenGL path.
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14 years ago |
Lasse Öörni
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fc3896fe02
Added configurable instancing group minimum size and maximum triangles per instanced object.
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14 years ago |
Lasse Öörni
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40c8306691
Added triple buffering option. On OpenGL it is a no-op.
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14 years ago |
Lasse Öörni
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f0ecda9785
Fixed numerical stability in Quaternion matrix constructor.
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14 years ago |