Commit History

Author SHA1 Message Date
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 years ago
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 years ago
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 years ago
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 years ago
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 years ago
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 years ago
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 years ago
  Lasse Öörni 9d077e78a8 Code cleanup. 14 years ago
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 years ago
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 years ago
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. 14 years ago
  Lasse Öörni ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 years ago
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 years ago
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 years ago
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 years ago
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 years ago
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 years ago
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 years ago
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 years ago
  Lasse Öörni 942bf00ca4 Fixed animations not continuing after scene load. 14 years ago
  Lasse Öörni b7e5971bc1 Revert to AABB testing if AnimatedModel's bones have been destroyed. 14 years ago
  Lasse Öörni 7eed016fd8 Added more assertions. 14 years ago
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 years ago
  Lasse Öörni 23b410d9f4 Added AnimationController network replication. 14 years ago
  Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. 14 years ago
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago