Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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14 years ago |
Lasse Öörni
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26618f0705
Further optimization of physics trimesh debug geometry drawing.
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14 years ago |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 years ago |
Lasse Öörni
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2f74622427
Converted DebugGeometry to use a vertex buffer instead of using immediate rendering.
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14 years ago |
Lasse Öörni
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0c22a1076b
Disallow 1-sample shadow mode when hardware PCF not supported.
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14 years ago |
Lasse Öörni
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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387ac00631
Use the variable name uintColor throughout.
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14 years ago |
Lasse Öörni
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424f7a957f
Enabled warnings in ShaderCompiler.
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14 years ago |
Lasse Öörni
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f622066c4a
Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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141d192225
Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform().
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14 years ago |
Lasse Öörni
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dca33c3b34
Unified the shader parameter setting API.
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14 years ago |
Lasse Öörni
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7da01092b6
Renamed ShaderProgram to ShaderVariation.
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14 years ago |
Lasse Öörni
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 years ago |
Lasse Öörni
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3ca3f84df9
Refactored shader loading. A binary format is now used instead of XML data.
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14 years ago |
Lasse Öörni
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2de636df19
Disabled projection jitter from the debug geometery.
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14 years ago |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 years ago |
Lasse Öörni
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d69efd65f0
Container library fixes.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |