Commit History

Автор SHA1 Съобщение Дата
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. преди 14 години
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. преди 14 години
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. преди 14 години
  Lasse Öörni 7eed016fd8 Added more assertions. преди 14 години
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. преди 14 години
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. преди 14 години
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. преди 14 години
  Lasse Öörni b90c1386be Removed unnecessary parentheses. преди 14 години
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. преди 14 години
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. преди 14 години