Lasse Öörni
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7f09ddcb14
Simplified shader register mapping code.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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7d96303e39
Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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91500591c3
Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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ced7b62889
Shader parameters are no longer hardcoded.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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%!s(int64=14) %!d(string=hai) anos |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |