Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 700520f320 Further comments and code cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni de67af8825 CoreData / Data reorganization. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos