Lasse Öörni
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04a7049bdf
Slight optimizations in light-related operations.
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14 years ago |
Lasse Öörni
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7cb8985e05
Convert to vertex lights when pixel light count exceeded.
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14 years ago |
Lasse Öörni
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a51afb0631
Initial vertex lighting support.
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14 years ago |
Lasse Öörni
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5cf7e09324
Added Octree raycast that returns only a single drawable result.
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14 years ago |
Lasse Öörni
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8a52455faa
Added shadow mask feature, which allows selective shadow casting by different lights.
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14 years ago |
Lasse Öörni
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8a57a3ee18
Threaded ray query.
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14 years ago |
Lasse Öörni
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950e37beb1
Refactored raycast query handling in preparation to threading it.
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14 years ago |
Lasse Öörni
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f5bb9e5487
Work queue & octree reinsertion optimizations.
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14 years ago |
Lasse Öörni
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f9d04676f8
Queue octree updates & reinsertions in a PODVector instead of a HashSet.
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14 years ago |
Lasse Öörni
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353270e6c7
UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches.
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14 years ago |
Lasse Öörni
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9d077e78a8
Code cleanup.
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14 years ago |
Lasse Öörni
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bdc29caebd
Reverted to AngelScript 2.21.1 because of crash with VariantMap.
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14 years ago |
Lasse Öörni
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2fc9d75b9a
Rewritten zone query handling.
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14 years ago |
Lasse Öörni
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00cca6b83c
Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings.
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14 years ago |
Lasse Öörni
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15e8c14623
Separated SetIntensitySortValue() into two separate functions.
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14 years ago |
Lasse Öörni
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eba23029c0
Fixed maxLights not exposed to script.
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14 years ago |
Lasse Öörni
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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80aee649df
Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order.
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14 years ago |
Lasse Öörni
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f0ecda9785
Fixed numerical stability in Quaternion matrix constructor.
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14 years ago |
Lasse Öörni
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4fbd837058
Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used.
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14 years ago |
Lasse Öörni
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6dd8679214
Further attribute reorganization.
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14 years ago |
Lasse Öörni
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3576a81993
Initial node/component attribute editing.
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14 years ago |
Lasse Öörni
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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f899c2f7ca
Fixed bugs in Map.
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14 years ago |
Lasse Öörni
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 years ago |
Lasse Öörni
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d69efd65f0
Container library fixes.
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14 years ago |
Lasse Öörni
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a7a458b3a9
Script API registration cleanup: asMETHODPR changed to asMETHOD where possible.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |