Commit History

Auteur SHA1 Bericht Datum
  Lasse Öörni 7e3be41dfb More fixes to light pre-pass light volume rendering. 14 jaren geleden
  Lasse Öörni ceee03d828 Light rendering fixes. 14 jaren geleden
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 jaren geleden
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 jaren geleden
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 jaren geleden
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 jaren geleden
  Lasse Öörni 79c229b67e For global per-frame light sorting, give priority to directional lights so that they will most likely be combined with the ambient pass. 14 jaren geleden
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 jaren geleden
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 jaren geleden
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 jaren geleden
  Lasse Öörni cccb072a3d Threaded light queries. 14 jaren geleden
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 jaren geleden
  Lasse Öörni 563ad416e9 Further optimization and improvement of light intensity sorting. 14 jaren geleden
  Lasse Öörni 6d5aa888aa Tweaks to light intensity sorting. 14 jaren geleden
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. 14 jaren geleden
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 jaren geleden
  Lasse Öörni 7c42215d98 Fixed possible normal map Z reconstruction overflow. 14 jaren geleden
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 jaren geleden
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 jaren geleden
  Lasse Öörni f456812466 Fixed Light attribute names. 14 jaren geleden
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 jaren geleden
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 jaren geleden
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 jaren geleden
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 jaren geleden
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 jaren geleden
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 jaren geleden
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. 14 jaren geleden
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 jaren geleden
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. 14 jaren geleden
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 jaren geleden