Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni c65998f0e3 For a slight speed gain, do not draw a GBufferFill fullscreen quad when hardware depth is available, instead just clear the diffuse buffer. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni e2e29ff790 Re-enabled AngelScript type caching. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b9d7839d94 OctreeQuery micro-optimizations. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fc3896fe02 Added configurable instancing group minimum size and maximum triangles per instanced object. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3576a81993 Initial node/component attribute editing. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 20a2a48ed9 Added hashing support to Pair template class. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni db453e642d Network code cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f06fa1f2ac Added OpenGL version of GetMultiSampleLevels(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5b93abee14 Removed unused variables related to temporal antialiasing. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. %!s(int64=14) %!d(string=hai) anos