Lasse Öörni
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d82608a889
Use OpenGL convention in vertex colors to avoid need for different vertex data depending on the API.
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14 years ago |
Lasse Öörni
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40c8306691
Added triple buffering option. On OpenGL it is a no-op.
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14 years ago |
Lasse Öörni
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424f7a957f
Enabled warnings in ShaderCompiler.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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444c18673e
Code formatting & optimization.
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14 years ago |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 years ago |
Lasse Öörni
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2290441ea2
Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL.
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14 years ago |
Lasse Öörni
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41260f0233
Set global shader parameters when rendering a batch or a full-screen quad; do not set them beforehand.
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14 years ago |
Lasse Öörni
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4409bc0df0
Moved Color back to the Math library.
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14 years ago |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 years ago |
Lasse Öörni
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516b532a8f
Refactored StringUtils as member functions of String & the classes to be converted.
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14 years ago |
Lasse Öörni
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c928ee04f3
Added epsilon to Vector, Quaternion & Color equality compare.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |