Commit History

Author SHA1 Message Date
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 years ago
  Lasse Öörni 9d077e78a8 Code cleanup. 14 years ago
  Lasse Öörni a32f0f1c26 Fixed rotation of the axes model. 14 years ago
  Lasse Öörni 4c03639fed Explicitly register CollisionShapes to the physics world to avoid a recursive scene query when drawing physics debug geometry. 14 years ago
  Lasse Öörni 26618f0705 Further optimization of physics trimesh debug geometry drawing. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 6f5f3c252b Specify diameter instead of radius for sphere, capsule and cylinder CollisionShapes so that switching between shape types is more intuitive. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 0298cd3e00 Removed assumptions of root node's identity transform. 14 years ago
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 years ago
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 years ago
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 years ago
  Lasse Öörni 387ac00631 Use the variable name uintColor throughout. 14 years ago
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni 7eed016fd8 Added more assertions. 14 years ago
  Lasse Öörni 444c18673e Code formatting & optimization. 14 years ago
  Lasse Öörni 1c154ef17e Uncommented the package file download test from TestScene.as. 14 years ago
  Lasse Öörni 48aa81e8e4 Added Node functions to get the world unsmoothed (target) transform. 14 years ago
  Lasse Öörni 19874cfb31 Changed RigidBody Vector3 set/get functions to use const references. 14 years ago
  Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. 14 years ago
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 years ago
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 years ago