Commit History

Author SHA1 Message Date
  Lasse Öörni 1039a2703d Register physics joints in similar manner as rigid bodies and collision shapes. Clean up PhysicsWorld destructor. 14 years ago
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 years ago
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 years ago
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni 13d449d9cc Added Abs() to Vector2, Vector3 and Vector4. 14 years ago
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 years ago
  Lasse Öörni bddedd7fd2 Added a function for components to list the nodes they depend on. 14 years ago
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 years ago
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 years ago
  Lasse Öörni f3859c1ed7 Added documentation about containers. 14 years ago
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 years ago
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago
  Lasse Öörni a48885a729 Make way for import of new code. 14 years ago
  Lasse Öörni e488c7a155 Scene throws exception if null file specified for async load. 15 years ago
  Lasse Öörni 902dfd4a13 Re-commit for the new year. Let's aim for less wiki update spam this time! 15 years ago