История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni d53e808ece Fixed double-lighting bug in light pre-pass mode. 14 лет назад
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 лет назад
  Lasse Öörni f9bfd4948f Shader refactoring. 14 лет назад
  Lasse Öörni 04a7049bdf Slight optimizations in light-related operations. 14 лет назад
  Lasse Öörni 7cb8985e05 Convert to vertex lights when pixel light count exceeded. 14 лет назад
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 лет назад
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 лет назад
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. 14 лет назад
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 лет назад
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 лет назад
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 лет назад
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 лет назад
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 лет назад
  Lasse Öörni 9d077e78a8 Code cleanup. 14 лет назад
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 лет назад
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 лет назад
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 лет назад
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 лет назад
  Lasse Öörni eba23029c0 Fixed maxLights not exposed to script. 14 лет назад
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 лет назад
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 лет назад
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 лет назад
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 лет назад
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 лет назад
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 лет назад
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 лет назад
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni f899c2f7ca Fixed bugs in Map. 14 лет назад
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад