提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 年之前
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 年之前
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 年之前
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 年之前
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 年之前
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 年之前
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 年之前
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 年之前
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 年之前
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 年之前
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 年之前