Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 80aee649df Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order. 14 år sedan
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 år sedan
  Lasse Öörni e5ad79494b Re-enabled INTZ depth support in deferred mode. 14 år sedan
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. 14 år sedan
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 år sedan
  Lasse Öörni bd75b09b65 Optimized depth tests used in light volume rendering and stencil masking. 14 år sedan
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 år sedan
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 år sedan
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 år sedan
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. 14 år sedan
  Lasse Öörni bf2b9ded9a Switched to Open Asset Import Library svn revision 1062. 14 år sedan
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. 14 år sedan
  Lasse Öörni 20a2a48ed9 Added hashing support to Pair template class. 14 år sedan
  Lasse Öörni f622066c4a Changed certain profile blocks (extra/transparent passes, debug geometry) to trigger only when there is actually some work to be done. 14 år sedan
  Lasse Öörni db453e642d Network code cleanup. 14 år sedan
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 år sedan
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 år sedan
  Lasse Öörni 30583dddc4 Fixed split point lights on Linux. Code cleanup. 14 år sedan
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 år sedan
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 år sedan
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 år sedan
  Lasse Öörni f06fa1f2ac Added OpenGL version of GetMultiSampleLevels(). 14 år sedan
  Lasse Öörni 5b93abee14 Removed unused variables related to temporal antialiasing. 14 år sedan
  Lasse Öörni 3bb01cb0ed Added threshold value to the edge filter. 14 år sedan
  Lasse Öörni 83bf3d1464 Switched to NVIDIA FXAA II based edge filter. 14 år sedan
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 år sedan
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 år sedan
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 år sedan
  Lasse Öörni ea081bf526 Code cleanup. Removed obsolete light shader variations from the variation name list. 14 år sedan
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 år sedan